Never trust a woman named Broccoli.
Former Activision Blizzard CEO Bobby Kotick recently shared an interesting behind-the-scenes detail about the 2010 GoldenEye 007 remake for Wii. He revealed that one of the key figures behind the James Bond film series was hesitant about the game featuring firearms.
During an appearance on the Grit podcast, Kotick discussed the Wii remake developed by Eurocom. This GoldenEye version reimagined the original story by replacing Pierce Brosnan’s Bond with Daniel Craig, who was the active 007 at the time.
No Guns in a Bond Game
According to Kotick, Barbara Broccoli—co-owner of the Bond film rights—was not particularly comfortable with the game’s depiction of violence. In fact, she didn’t even want guns in the game. (And…why is she involved in James Bond, again?)
GoldenEye is what actually sold the N64. We made a sequel, and it was a challenging thing to make because Barbara Broccoli did not really want anything that was violence. And she didn’t really want guns in the game.
Bobby Kotick, former Activision Blizzard CEO
Kotick acknowledged Broccoli’s concerns, recognizing that many children play video games. However, he explained that a first-person shooter like GoldenEye simply couldn’t function without its core gunplay mechanics (…of course).
The woman with a vegetable for her last name and her half-brother Michael G. Wilson oversee the James Bond movies, which are based on Ian Fleming’s spy novels.
Miyamoto (Kinda) Agreed?
I guess it’s not too weird, considering that Nintendo’s Shigeru Miyamoto reportedly suggested that game developer Rare add a sequence to GoldenEye 007 for the Nintendo 64 where James Bond would visit injured enemies in the hospital at the end of the game, softening the game’s violent tone.
One point was that there was too much close-up killing – he found it a bit too horrible. I don’t think I did anything with that input. The second point was, he felt the game was too tragic, with all the killing. He suggested that it might be nice if, at the end of the game, you got to shake hands with all your enemies in the hospital.
Martin Hollis, Goldeneye 007 (N64) designer

Blame Broccoli for Xbox 360 Remake Cancellation
Notably, known GoldenEye content creator @Graslu00 has pointed out that this revelation further supports the long-standing belief that the Bond movie rights holders were responsible for blocking the highly anticipated GoldenEye (N64) remake for the Xbox 360, not Nintendo.
The 2010 GoldenEye 007 remake was initially released for the Wii before being ported to the Nintendo DS. It later made its way to the PlayStation 3 and Xbox 360 under the title GoldenEye: Reloaded in high definition.
Check This Out: Watch the intro sequence for the 2010 Wii reboot below.
GoldenEye 007 (N64) is available now on Nintendo Switch Online + Expansion Pack for Nintendo Switch.
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